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A brush strokeFrom Ace Centre projects



Some young people with disabilities miss out on the opportunities provided by computer-based games and leisure software because they can’t control joysticks or other gaming devices. It’s these young people that the award-winning GameOn! project set out to help.

The final report of the GameOn project was published in May 2007, have a look at it here (4Mb Word document)

Project development

In a phased programme over three years (2005 to 2007) the GameOn! project provided:

  • An accessible website containing a database of games and leisure software. This included detailed information on game accessibility, speed of control, feedback from user trials and other features of relevance and interest.
  • Support to a group of young people with disabilities from ACE Centre staff to assist in the setting up and operation of accessible computer control devices for trialing software applications.
  • An opportunity for young people with disabilities to meet others and trial games within a workshop setting.
  • A library of games and leisure software, was acquired by the project, for loan to young people with disabilities across the country.

Further key aims of the project were to:

  • Facilitate wider community engagement and the development and transfer of technical knowledge and business skills.
  • Engage a network of local volunteers to review potential software applications for their suitability for people with a range of physical and cognitive ability levels.
  • Involve representatives of targeted community and industry groups to enable them to get first hand experience of the potential enjoyment, other benefits and challenges for young people with physical disabilities.
  • Transfer the technical knowledge and business skills required for maintaining and operating a website and loan library.
  • Work with an appropriate community Group to support the ongoing maintenance of the website and loan library on completion of the project.


Project Phases

The project was divided into three phases.

Phase 1

In Phase 1 of the project we set up the infrastructure for an initial pilot project, developed a software evaluation matrix, acquired initial hardware and software, provided training and support to volunteers, undertook initial software evaluation trials, held workshops and wrote a report of the findings.

Phase 2

In this phase we worked with the target user group to specify the design of a GameOn! website, then worked on the development of the website using uploaded information from Phase 1. We undertook Phase 2 software evaluation trials and uploaded this information to the website, undertaking website functionality checks and finally soft-launched’ the website early in 2007 for public access ahead of the full launch.

Phase 3

The final phase of the project was concerned with widening the user and community engagement, extending the number of games evaluated and the GameOn! website, evaluated the options for the continued maintenance of the GameOn! website following completion of the project, and transferred the appropriate technical knowledge and skills to an appropriate Community Group. From April 2007, when the site was fully launched, responsibility for the further development of the website was handed over the new charitable organisation,SpecialEffect.

Project deliverables

Website (currently managed by the Special Effect charity)

Download Final Report (4Mb Word document)

Project timescale


Funding agencies

ESC (Entertainment Software Charity), various charitable trusts